

regular stage8f go in which consist in the other half of the briefing (no player/timer/anything again enter to skip). cutscene stage8f enters, showing half of the briefing (enter to skip as any other briefing). I changed that splitting the briefing into two different images. In the other way, I was not satisfied with the briefing in the last mission: All the screen covered by text, which is smaller than the rest so that it could enter on the screen. This updated have a minor fix that is not really important (a misspell). *Adam (as Brad Hawk) is the character used for the cutscenes. *3 Different options: every one change the order/combination of enemies. *Fight 2 random main characters at once with x4 life bars each one per round. *Specifically created for two players (still available for single player). *Set your own challenge (not using weapons, not dying once, not dying 1 continue, doing the 3 options in a row without losing a single continue.) *The eight rounds together do not exceed 10 minutes. *You can start the rounds with a weapon of your choice. *3 Different options: every one has their own traps. *Fight 5 random gang members (non sub/bosses) at once with 2 life bars each one per round (enemies may carry weapons, but never more than two at once). *Is highly recommended to use Sor3 style of weapon, since in later levels would be tons of weapons to use. No more enemies for 2 players either, but extra food on screen when playing with a partner. *Unique difficulty, no more enemies for harder levels.

*Cutscenes that consist on a single image (text printed into the image) last very long, so the player can read at his own pace (press button to skip when finish). *Items and food may drop from the enemies. *The order of appearance of gangs and bosses differ from the original game. *Fight the main characters as Bosses or sub-bosses. My name is Brad Hawk. I’m a professional.


Gangs rush in to get their hands on that gold. The El Dorado, full of fear to cash in on. Green Harbor… just another urban labyrinth Uncertainty creates fear, and fear creates money.
